import random from itertools import repeat import discord from discord.ext import commands from discord.ext.commands import Context class RowButton(discord.ui.Button): def __init__(self, ctx, label, custom_id, bombs, board): super().__init__(label=label, style=discord.ButtonStyle.grey, custom_id=custom_id) self.ctx = ctx self.bombs = bombs self.board = board async def callback(self, interaction): assert self.view is not None view: MsView = self.view await interaction.response.defer() if interaction.user.id != self.ctx.author.id: return await interaction.followup.send( "You cannot interact with these buttons.", ephemeral=True ) b_id = self.custom_id if int(b_id[5:]) in view.moves: return await interaction.followup.send("That part is already taken.", ephemeral=True) if int(b_id[5:]) in self.bombs: await view.RevealBombs(b_id, view.board) else: count = [] rawpos = int(b_id[5:]) pos = view.GetBoardPos(rawpos) def checkpos(count, rawpos, pos): pos = view.GetBoardPos(rawpos) if not rawpos - 1 in self.bombs or pos == 0: count.append(rawpos - 1) if not rawpos + 1 in self.bombs or pos == 4: count.append(rawpos + 1) if not rawpos - 6 in self.bombs or pos == 0: count.append(rawpos - 6) if not rawpos - 4 in self.bombs or pos == 4: count.append(rawpos - 4) if not rawpos + 6 in self.bombs or pos == 4: count.append(rawpos + 6) if not rawpos + 4 in self.bombs or pos == 0: count.append(rawpos + 4) if not rawpos - 5 in self.bombs: count.append(rawpos - 5) if not rawpos + 5 in self.bombs: count.append(rawpos + 5) return count count = checkpos(count, rawpos, pos) number = 8-len(count) self.label = str(number) if number > 0 else "0" self.style = discord.ButtonStyle.green pos = int(b_id[5:]) view.board[view.GetBoardRow(pos)][ view.GetBoardPos(pos) ] = str(number) if number > 0 else "0" view.moves.append(pos) if len(view.moves) + len(self.bombs) == 25: await interaction.edit_original_response(view=view) await view.EndGame() await interaction.edit_original_response(view=view) class MsView(discord.ui.View): def __init__(self, ctx, options, bombs, board): super().__init__() for i, op in enumerate(options): self.add_item(RowButton(ctx, op, f"block{i}", bombs, board)) self.board = board self.bombs = bombs self.moves = [] self.ctx = ctx self.message = None async def EndGame(self): embed = discord.Embed( title="Minesweeper", description="Game Ended. You won!", color=0x00FF00 ) embed.set_author(name="Fun", icon_url="https://yes.nighty.works/raw/eW5lLm.webp") await self.message.edit(embed=embed, view=self) for button in self.children: button.disabled = True pos = int(button.custom_id[5:]) if pos in self.bombs: button.label = "💣" button.style = discord.ButtonStyle.red self.board[self.GetBoardRow(pos)][self.GetBoardPos(pos)] = "💣" def GetBoardRow(self, pos): if pos in [0, 1, 2, 3, 4]: return 0 if pos in [5, 6, 7, 8, 9]: return 1 if pos in [10, 11, 12, 13, 14]: return 2 if pos in [15, 16, 17, 18, 19]: return 3 if pos in [20, 21, 22, 23, 24]: return 4 return False def GetBoardPos(self, pos): if pos in [0, 1, 2, 3, 4]: return pos if pos in [5, 6, 7, 8, 9]: for i, num in enumerate(range(5, 10)): if pos == num: return i if pos in [10, 11, 12, 13, 14]: for i, num in enumerate(range(10, 15)): if pos == num: return i if pos in [15, 16, 17, 18, 19]: for i, num in enumerate(range(15, 20)): if pos == num: return i if pos in [20, 21, 22, 23, 24]: for i, num in enumerate(range(20, 25)): if pos == num: return i return False async def RevealBombs(self, b_id, board): bombemo = "💣" embed = discord.Embed( title="Minesweeper", description=f"💥 BOOM! You hit a bomb. Game Over!\n-# gg {self.ctx.author.mention}", color=0xE02B2B ) embed.set_author(name="Fun", icon_url="https://yes.nighty.works/raw/eW5lLm.webp") await self.message.edit(embed=embed, view=self) for button in self.children: button.disabled = True if button.custom_id == b_id: button.label = bombemo button.style = discord.ButtonStyle.red pos = int(b_id[5:]) self.board[self.GetBoardRow(pos)][self.GetBoardPos(pos)] = bombemo for button in self.children: if int(button.custom_id[5:]) in self.bombs: button.label = bombemo button.style = discord.ButtonStyle.red pos = int(button.custom_id[5:]) self.board[self.GetBoardRow(pos)][ self.GetBoardPos(pos) ] = bombemo class Minesweeper(commands.Cog, name="minesweeper"): def __init__(self, bot) -> None: self.bot = bot @commands.hybrid_command( name="minesweeper", description="Play a buttoned minesweeper mini-game." ) async def minesweeper(self, context: Context) -> None: """ Play a buttoned minesweeper mini-game. :param context: The hybrid command context. """ board = [["឵឵ "] * 5 for _ in range(5)] # Unicode block character, usually doesnt show up in Discord or github, search up invisible character on google bombs = 0 bombpositions = [] for x in repeat(None, random.randint(4, 11)): random_index = random.randint(0, 24) if random_index not in bombpositions and random_index not in [ 0, 4, 20, 24 ]: bombpositions.append(random_index) bombs += 1 def ExtractBlocks(): new_b = [] for x in board: for y in x: new_b.append(y) return new_b embed = discord.Embed( title="Minesweeper", description=f"💣 Total Bombs: `{len(bombpositions)}`\n\nClick the buttons to reveal the grid. Avoid the bombs!", color=0x7289DA ) embed.set_author(name="Fun", icon_url="https://yes.nighty.works/raw/eW5lLm.webp") view = MsView(context, ExtractBlocks(), bombpositions, board) message = await context.send(embed=embed, view=view) view.message = message async def setup(bot) -> None: await bot.add_cog(Minesweeper(bot))