mirror of
https://github.com/neoarz/Syntrel.git
synced 2025-12-25 11:40:12 +01:00
feat(minesweeper): opponents
This commit is contained in:
@@ -54,8 +54,8 @@ class Fun(commands.GroupCog, name="fun"):
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await self._invoke_hybrid(context, "8ball", question=question)
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await self._invoke_hybrid(context, "8ball", question=question)
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@fun_group.command(name="minesweeper")
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@fun_group.command(name="minesweeper")
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async def fun_group_minesweeper(self, context: Context):
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async def fun_group_minesweeper(self, context: Context, opponent: discord.User = None):
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await self._invoke_hybrid(context, "minesweeper")
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await self._invoke_hybrid(context, "minesweeper", opponent=opponent)
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@fun_group.command(name="randomfact")
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@fun_group.command(name="randomfact")
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async def fun_group_randomfact(self, context: Context):
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async def fun_group_randomfact(self, context: Context):
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@@ -86,8 +86,11 @@ class Fun(commands.GroupCog, name="fun"):
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name="minesweeper",
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name="minesweeper",
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description="Play a buttoned minesweeper mini-game."
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description="Play a buttoned minesweeper mini-game."
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)
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)
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async def minesweeper(self, context):
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@app_commands.describe(
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return await minesweeper_command()(self, context)
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opponent="Optional user to play against in multiplayer mode."
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)
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async def minesweeper(self, context, opponent: discord.User = None):
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return await minesweeper_command()(self, context, opponent=opponent)
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@commands.check(_require_group_prefix)
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@commands.check(_require_group_prefix)
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@commands.hybrid_command(name="randomfact", description="Get a random fact.")
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@commands.hybrid_command(name="randomfact", description="Get a random fact.")
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@@ -1,16 +1,18 @@
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import random
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import random
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from itertools import repeat
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from itertools import repeat
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import discord
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import discord
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from discord import app_commands
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from discord.ext import commands
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from discord.ext import commands
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import asyncio
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import asyncio
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import time
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import time
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class RowButton(discord.ui.Button):
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class RowButton(discord.ui.Button):
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def __init__(self, ctx, label, custom_id, bombs, board):
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def __init__(self, ctx, label, custom_id, bombs, board, opponent=None):
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super().__init__(label=label, style=discord.ButtonStyle.grey, custom_id=custom_id)
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super().__init__(label=label, style=discord.ButtonStyle.grey, custom_id=custom_id)
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self.ctx = ctx
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self.ctx = ctx
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self.bombs = bombs
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self.bombs = bombs
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self.board = board
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self.board = board
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self.opponent = opponent
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async def callback(self, interaction):
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async def callback(self, interaction):
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assert self.view is not None
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assert self.view is not None
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@@ -33,10 +35,20 @@ class RowButton(discord.ui.Button):
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return
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return
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raise
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raise
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if interaction.user.id != self.ctx.author.id:
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if view.opponent:
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return await interaction.followup.send(
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if interaction.user.id not in [self.ctx.author.id, view.opponent.id]:
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"You cannot interact with these buttons.", ephemeral=True
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return await interaction.followup.send(
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)
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"You cannot interact with these buttons.", ephemeral=True
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)
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if interaction.user.id != view.current_player.id:
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return await interaction.followup.send(
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f"It's {view.current_player.mention}'s turn!", ephemeral=True
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)
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else:
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if interaction.user.id != self.ctx.author.id:
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return await interaction.followup.send(
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"You cannot interact with these buttons.", ephemeral=True
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)
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b_id = self.custom_id
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b_id = self.custom_id
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if int(b_id[5:]) in view.moves:
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if int(b_id[5:]) in view.moves:
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@@ -47,7 +59,7 @@ class RowButton(discord.ui.Button):
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self.bombs = view.bombs
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self.bombs = view.bombs
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if int(b_id[5:]) in self.bombs:
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if int(b_id[5:]) in self.bombs:
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await view.RevealBombs(b_id, view.board)
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await view.RevealBombs(b_id, view.board, interaction)
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else:
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else:
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count = []
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count = []
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rawpos = int(b_id[5:])
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rawpos = int(b_id[5:])
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@@ -83,14 +95,23 @@ class RowButton(discord.ui.Button):
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] = str(number) if number > 0 else "0"
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] = str(number) if number > 0 else "0"
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view.moves.append(pos)
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view.moves.append(pos)
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if view.opponent:
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if interaction.user.id == view.ctx.author.id:
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view.player1_score += 1
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else:
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view.player2_score += 1
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if number == 0:
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if number == 0:
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await view.auto_reveal_safe_squares(rawpos, interaction)
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await view.auto_reveal_safe_squares(rawpos, interaction)
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if view.opponent:
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view.current_player = view.opponent if view.current_player.id == view.ctx.author.id else view.ctx.author
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if len(view.moves) + len(self.bombs) == 25:
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if len(view.moves) + len(self.bombs) == 25:
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await view.EndGame()
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await view.EndGame()
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else:
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else:
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try:
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try:
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await interaction.edit_original_response(view=view)
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await view.update_embed(interaction)
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except discord.errors.HTTPException as e:
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except discord.errors.HTTPException as e:
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if e.status == 429:
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if e.status == 429:
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await asyncio.sleep(1)
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await asyncio.sleep(1)
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@@ -98,10 +119,10 @@ class RowButton(discord.ui.Button):
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raise
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raise
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class MsView(discord.ui.View):
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class MsView(discord.ui.View):
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def __init__(self, ctx, options, bomb_count, board):
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def __init__(self, ctx, options, bomb_count, board, opponent=None):
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super().__init__(timeout=300)
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super().__init__(timeout=300)
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for i, op in enumerate(options):
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for i, op in enumerate(options):
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self.add_item(RowButton(ctx, op, f"block{i}", [], board))
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self.add_item(RowButton(ctx, op, f"block{i}", [], board, opponent))
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self.board = board
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self.board = board
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self.bombs = []
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self.bombs = []
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self.bomb_count = bomb_count
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self.bomb_count = bomb_count
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@@ -110,6 +131,10 @@ class MsView(discord.ui.View):
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self.ctx = ctx
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self.ctx = ctx
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self.message = None
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self.message = None
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self.last_interaction = 0
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self.last_interaction = 0
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self.opponent = opponent
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self.current_player = ctx.author
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self.player1_score = 0
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self.player2_score = 0
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def generate_bombs(self, first_move_pos):
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def generate_bombs(self, first_move_pos):
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bombpositions = []
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bombpositions = []
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@@ -151,9 +176,24 @@ class MsView(discord.ui.View):
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button.style = discord.ButtonStyle.red
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button.style = discord.ButtonStyle.red
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self.board[self.GetBoardRow(pos)][self.GetBoardPos(pos)] = "💣"
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self.board[self.GetBoardRow(pos)][self.GetBoardPos(pos)] = "💣"
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if self.opponent:
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if self.player1_score > self.player2_score:
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winner = self.ctx.author
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elif self.player2_score > self.player1_score:
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winner = self.opponent
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else:
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winner = None
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if winner:
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description = f"🎉 **{winner.mention}** won!"
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else:
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description = f"🤝 It's a tie!"
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else:
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description = "Game Ended. You won!"
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embed = discord.Embed(
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embed = discord.Embed(
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title="Minesweeper",
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title="Minesweeper",
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description="Game Ended. You won!",
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description=description,
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color=0x00FF00
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color=0x00FF00
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)
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)
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embed.set_author(name="Fun", icon_url="https://yes.nighty.works/raw/eW5lLm.webp")
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embed.set_author(name="Fun", icon_url="https://yes.nighty.works/raw/eW5lLm.webp")
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@@ -167,9 +207,28 @@ class MsView(discord.ui.View):
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raise
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raise
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self.stop()
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self.stop()
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async def update_embed(self, interaction):
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if self.opponent:
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embed = discord.Embed(
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title="Minesweeper - Multiplayer",
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description=f"💣 Total Bombs: `{self.bomb_count}`\n\n🎮 **Players:**\n{self.ctx.author.mention} vs {self.opponent.mention}\n\n**Current Turn:** {self.current_player.mention}",
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color=0x7289DA
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)
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embed.set_author(name="Fun", icon_url="https://yes.nighty.works/raw/eW5lLm.webp")
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else:
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embed = discord.Embed(
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title="Minesweeper",
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description=f"💣 Total Bombs: `{self.bomb_count}`\n\nClick the buttons to reveal the grid. Avoid the bombs!",
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color=0x7289DA
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)
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embed.set_author(name="Fun", icon_url="https://yes.nighty.works/raw/eW5lLm.webp")
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await interaction.edit_original_response(embed=embed, view=self)
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async def auto_reveal_safe_squares(self, center_pos, interaction):
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async def auto_reveal_safe_squares(self, center_pos, interaction):
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positions_to_check = [center_pos]
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positions_to_check = [center_pos]
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revealed_positions = set()
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revealed_positions = set()
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current_player_id = interaction.user.id
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while positions_to_check:
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while positions_to_check:
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current_pos = positions_to_check.pop(0)
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current_pos = positions_to_check.pop(0)
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@@ -235,11 +294,17 @@ class MsView(discord.ui.View):
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self.board[self.GetBoardRow(adj_pos)][self.GetBoardPos(adj_pos)] = str(adj_number) if adj_number > 0 else "0"
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self.board[self.GetBoardRow(adj_pos)][self.GetBoardPos(adj_pos)] = str(adj_number) if adj_number > 0 else "0"
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self.moves.append(adj_pos)
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self.moves.append(adj_pos)
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if self.opponent:
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if current_player_id == self.ctx.author.id:
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self.player1_score += 1
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else:
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self.player2_score += 1
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if adj_number == 0:
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if adj_number == 0:
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positions_to_check.append(adj_pos)
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positions_to_check.append(adj_pos)
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try:
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try:
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await interaction.edit_original_response(view=self)
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await self.update_embed(interaction)
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except discord.errors.HTTPException as e:
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except discord.errors.HTTPException as e:
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if e.status == 429:
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if e.status == 429:
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await asyncio.sleep(1)
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await asyncio.sleep(1)
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@@ -280,7 +345,7 @@ class MsView(discord.ui.View):
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return i
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return i
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return False
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return False
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async def RevealBombs(self, b_id, board):
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async def RevealBombs(self, b_id, board, interaction):
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bombemo = "💣"
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bombemo = "💣"
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for button in self.children:
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for button in self.children:
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@@ -300,9 +365,16 @@ class MsView(discord.ui.View):
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self.GetBoardPos(pos)
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self.GetBoardPos(pos)
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] = bombemo
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] = bombemo
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if self.opponent:
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loser = self.ctx.author if interaction.user.id == self.ctx.author.id else self.opponent
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winner = self.opponent if loser.id == self.ctx.author.id else self.ctx.author
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description = f"💥 BOOM! {loser.mention} hit a bomb!\n🎉 **{winner.mention}** wins!"
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else:
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description = f"💥 BOOM! You hit a bomb. Game Over!\n-# gg {self.ctx.author.mention}"
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embed = discord.Embed(
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embed = discord.Embed(
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title="Minesweeper",
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title="Minesweeper",
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description=f"💥 BOOM! You hit a bomb. Game Over!\n-# gg {self.ctx.author.mention}",
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description=description,
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color=0xE02B2B
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color=0xE02B2B
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)
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)
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embed.set_author(name="Fun", icon_url="https://yes.nighty.works/raw/eW5lLm.webp")
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embed.set_author(name="Fun", icon_url="https://yes.nighty.works/raw/eW5lLm.webp")
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@@ -321,7 +393,10 @@ def minesweeper_command():
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name="minesweeper",
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name="minesweeper",
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description="Play a buttoned minesweeper mini-game."
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description="Play a buttoned minesweeper mini-game."
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)
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)
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async def minesweeper(self, context):
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@app_commands.describe(
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opponent="Optional user to play against in multiplayer mode."
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)
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async def minesweeper(self, context, opponent: discord.User = None):
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board = [["឵឵ "] * 5 for _ in range(5)]
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board = [["឵឵ "] * 5 for _ in range(5)]
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bomb_count = random.randint(4, 11)
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bomb_count = random.randint(4, 11)
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@@ -332,14 +407,31 @@ def minesweeper_command():
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new_b.append(y)
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new_b.append(y)
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return new_b
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return new_b
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embed = discord.Embed(
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if opponent:
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title="Minesweeper",
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if opponent.id == context.author.id:
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description=f"💣 Total Bombs: `{bomb_count}`\n\nClick the buttons to reveal the grid. Avoid the bombs!",
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embed = discord.Embed(
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color=0x7289DA
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title="Error!",
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)
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description="You cannot play against yourself!",
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embed.set_author(name="Fun", icon_url="https://yes.nighty.works/raw/eW5lLm.webp")
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color=0xE02B2B
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)
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embed.set_author(name="Fun", icon_url="https://yes.nighty.works/raw/eW5lLm.webp")
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return await context.send(embed=embed, ephemeral=True)
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view = MsView(context, ExtractBlocks(), bomb_count, board)
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embed = discord.Embed(
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title="Minesweeper - Multiplayer",
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description=f"💣 Total Bombs: `{bomb_count}`\n\n🎮 **Players:**\n{context.author.mention} vs {opponent.mention}\n\n{context.author.mention} goes first! Click the buttons to reveal the grid. Avoid the bombs!",
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color=0x7289DA
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)
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embed.set_author(name="Fun", icon_url="https://yes.nighty.works/raw/eW5lLm.webp")
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else:
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embed = discord.Embed(
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title="Minesweeper",
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description=f"💣 Total Bombs: `{bomb_count}`\n\nClick the buttons to reveal the grid. Avoid the bombs!",
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color=0x7289DA
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)
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embed.set_author(name="Fun", icon_url="https://yes.nighty.works/raw/eW5lLm.webp")
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view = MsView(context, ExtractBlocks(), bomb_count, board, opponent)
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message = await context.send(embed=embed, view=view)
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message = await context.send(embed=embed, view=view)
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view.message = message
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view.message = message
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Reference in New Issue
Block a user