Files
SideStore/Pods/Nuke/Sources/ImageView.swift

497 lines
20 KiB
Swift

// The MIT License (MIT)
//
// Copyright (c) 2015-2019 Alexander Grebenyuk (github.com/kean).
import Foundation
#if !os(macOS)
import UIKit.UIImage
/// Alias for `UIImage`.
public typealias Image = UIImage
#else
import AppKit.NSImage
/// Alias for `NSImage`.
public typealias Image = NSImage
#endif
#if !os(watchOS)
/// Displays images. Adopt this protocol in views to make them compatible with
/// Nuke APIs.
///
/// The protocol is defined as `@objc` to enable users to override its methods
/// in extensions (e.g. you can override `display(image:)` in `UIImageView` subclass).
@objc public protocol ImageDisplaying {
@objc func display(image: Image?)
}
#if !os(macOS)
import UIKit
/// A `UIView` that implements `ImageDisplaying` protocol.
public typealias ImageDisplayingView = UIView & ImageDisplaying
extension UIImageView: ImageDisplaying {
/// Displays an image.
open func display(image: Image?) {
self.image = image
}
}
#else
import Cocoa
/// An `NSView` that implements `ImageDisplaying` protocol.
public typealias ImageDisplayingView = NSView & ImageDisplaying
extension NSImageView: ImageDisplaying {
/// Displays an image.
open func display(image: Image?) {
self.image = image
}
}
#endif
/// Loads an image into the view.
///
/// Before loading the new image prepares the view for reuse by cancelling any
/// outstanding requests and removing previously displayed images (if any).
///
/// If the image is stored in memory cache, the image is displayed immediately.
/// If not, the image is loaded using an image pipeline. Displays a `placeholder`
/// if it was provided. When the request completes the loaded image is displayed
/// (or `failureImage` in case of an error).
///
/// Nuke keeps a weak reference to the view. If the view is deallocated
/// the associated request automatically gets cancelled.
///
/// - parameter options: `ImageLoadingOptions.shared` by default.
/// - parameter progress: A closure to be called periodically on the main thread
/// when the progress is updated. `nil` by default.
/// - parameter completion: A closure to be called on the main thread when the
/// request is finished. Gets called synchronously if the response was found in
/// memory cache. `nil` by default.
/// - returns: An image task of `nil` if the image was found in memory cache.
@discardableResult
public func loadImage(with url: URL,
options: ImageLoadingOptions = ImageLoadingOptions.shared,
into view: ImageDisplayingView,
progress: ImageTask.ProgressHandler? = nil,
completion: ImageTask.Completion? = nil) -> ImageTask? {
return loadImage(with: ImageRequest(url: url), options: options, into: view, progress: progress, completion: completion)
}
/// Loads an image into the view.
///
/// Before loading the new image prepares the view for reuse by cancelling any
/// outstanding requests and removing previously displayed images (if any).
///
/// If the image is stored in memory cache, the image is displayed immediately.
/// If not, the image is loaded using an image pipeline. Displays a `placeholder`
/// if it was provided. When the request completes the loaded image is displayed
/// (or `failureImage` in case of an error).
///
/// Nuke keeps a weak reference to the view. If the view is deallocated
/// the associated request automatically gets cancelled.
///
/// - parameter options: `ImageLoadingOptions.shared` by default.
/// - parameter progress: A closure to be called periodically on the main thread
/// when the progress is updated. `nil` by default.
/// - parameter completion: A closure to be called on the main thread when the
/// request is finished. Gets called synchronously if the response was found in
/// memory cache. `nil` by default.
/// - returns: An image task of `nil` if the image was found in memory cache.
@discardableResult
public func loadImage(with request: ImageRequest,
options: ImageLoadingOptions = ImageLoadingOptions.shared,
into view: ImageDisplayingView,
progress: ImageTask.ProgressHandler? = nil,
completion: ImageTask.Completion? = nil) -> ImageTask? {
assert(Thread.isMainThread)
let controller = ImageViewController.controller(for: view)
return controller.loadImage(with: request, options: options, progress: progress, completion: completion)
}
/// Cancels an outstanding request associated with the view.
public func cancelRequest(for view: ImageDisplayingView) {
assert(Thread.isMainThread)
ImageViewController.controller(for: view).cancelOutstandingTask()
}
// MARK: - ImageLoadingOptions
/// A range of options that control how the image is loaded and displayed.
public struct ImageLoadingOptions {
/// Shared options.
public static var shared = ImageLoadingOptions()
/// Placeholder to be displayed when the image is loading. `nil` by default.
public var placeholder: Image?
/// The image transition animation performed when displaying a loaded image.
/// Only runs when the image was not found in memory cache. `.nil` by default.
public var transition: Transition?
/// Image to be displayed when the request fails. `nil` by default.
public var failureImage: Image?
/// The image transition animation performed when displaying a failure image.
/// `.nil` by default.
public var failureImageTransition: Transition?
/// If true, the requested image will always appear with transition, even
/// when loaded from cache
public var alwaysTransition = false
/// If true, every time you request a new image for a view, the view will be
/// automatically prepared for reuse: image will be set to `nil`, and animations
/// will be removed. `true` by default.
public var isPrepareForReuseEnabled = true
/// Custom pipeline to be used. `nil` by default.
public var pipeline: ImagePipeline?
#if !os(macOS)
/// Content modes to be used for each image type (placeholder, success,
/// failure). `nil` by default (don't change content mode).
public var contentModes: ContentModes?
/// Custom content modes to be used for each image type (placeholder, success,
/// failure).
public struct ContentModes {
/// Content mode to be used for the loaded image.
public var success: UIView.ContentMode
/// Content mode to be used when displaying a `failureImage`.
public var failure: UIView.ContentMode
/// Content mode to be used when displaying a `placeholder`.
public var placeholder: UIView.ContentMode
/// - parameter success: A content mode to be used with a loaded image.
/// - parameter failure: A content mode to be used with a `failureImage`.
/// - parameter placeholder: A content mode to be used with a `placeholder`.
public init(success: UIView.ContentMode, failure: UIView.ContentMode, placeholder: UIView.ContentMode) {
self.success = success; self.failure = failure; self.placeholder = placeholder
}
}
/// - parameter placeholder: Placeholder to be displayed when the image is
/// loading . `nil` by default.
/// - parameter transision: The image transition animation performed when
/// displaying a loaded image. Only runs when the image was not found in
/// memory cache `.nil` by default (no animations).
/// - parameter failureImage: Image to be displayd when request fails.
/// `nil` by default.
/// - parameter failureImageTransition: The image transition animation
/// performed when displaying a failure image. `.nil` by default.
/// - parameter contentModes: Content modes to be used for each image type
/// (placeholder, success, failure). `nil` by default (don't change content mode).
public init(placeholder: Image? = nil, transition: Transition? = nil, failureImage: Image? = nil, failureImageTransition: Transition? = nil, contentModes: ContentModes? = nil) {
self.placeholder = placeholder
self.transition = transition
self.failureImage = failureImage
self.failureImageTransition = failureImageTransition
self.contentModes = contentModes
}
#else
public init(placeholder: Image? = nil, transition: Transition? = nil, failureImage: Image? = nil, failureImageTransition: Transition? = nil) {
self.placeholder = placeholder
self.transition = transition
self.failureImage = failureImage
self.failureImageTransition = failureImageTransition
}
#endif
/// An animated image transition.
public struct Transition {
var style: Style
struct Parameters { // internal representation
let duration: TimeInterval
#if !os(macOS)
let options: UIView.AnimationOptions
#endif
}
enum Style { // internal representation
case fadeIn(parameters: Parameters)
case custom((ImageDisplayingView, Image) -> Void)
}
#if !os(macOS)
/// Fade-in transition (cross-fade in case the image view is already
/// displaying an image).
public static func fadeIn(duration: TimeInterval, options: UIView.AnimationOptions = .allowUserInteraction) -> Transition {
return Transition(style: .fadeIn(parameters: Parameters(duration: duration, options: options)))
}
#else
/// Fade-in transition.
public static func fadeIn(duration: TimeInterval) -> Transition {
return Transition(style: .fadeIn(parameters: Parameters(duration: duration)))
}
#endif
/// Custom transition. Only runs when the image was not found in memory cache.
public static func custom(_ closure: @escaping (ImageDisplayingView, Image) -> Void) -> Transition {
return Transition(style: .custom(closure))
}
}
public init() {}
}
// MARK: - ImageViewController
/// Manages image requests on behalf of an image view.
///
/// - note: With a few modifications this might become public at some point,
/// however as it stands today `ImageViewController` is just a helper class,
/// making it public wouldn't expose any additional functionality to the users.
private final class ImageViewController {
// Ideally should be `unowned` but can't because of the Swift bug
// https://bugs.swift.org/browse/SR-7369
private weak var imageView: ImageDisplayingView?
private weak var task: ImageTask?
private var taskId: Int = 0
// Automatically cancel the request when the view is deallocated.
deinit {
cancelOutstandingTask()
}
init(view: /* weak */ ImageDisplayingView) {
self.imageView = view
}
// MARK: - Associating Controller
static var controllerAK = "ImageViewController.AssociatedKey"
// Lazily create a controller for a given view and associate it with a view.
static func controller(for view: ImageDisplayingView) -> ImageViewController {
if let controller = objc_getAssociatedObject(view, &ImageViewController.controllerAK) as? ImageViewController {
return controller
}
let controller = ImageViewController(view: view)
objc_setAssociatedObject(view, &ImageViewController.controllerAK, controller, .OBJC_ASSOCIATION_RETAIN)
return controller
}
// MARK: - Loading Images
func loadImage(with request: ImageRequest,
options: ImageLoadingOptions,
progress: ImageTask.ProgressHandler? = nil,
completion: ImageTask.Completion? = nil) -> ImageTask? {
cancelOutstandingTask()
guard let imageView = imageView else {
return nil
}
if options.isPrepareForReuseEnabled { // enabled by default
#if !os(macOS)
imageView.layer.removeAllAnimations()
#else
imageView.layer?.removeAllAnimations()
#endif
}
let pipeline = options.pipeline ?? ImagePipeline.shared
// Quick synchronous memory cache lookup
if request.memoryCacheOptions.isReadAllowed,
let imageCache = pipeline.configuration.imageCache,
let response = imageCache.cachedResponse(for: request) {
handle(response: response, error: nil, fromMemCache: true, options: options)
completion?(response, nil)
return nil
}
// Display a placeholder.
if let placeholder = options.placeholder {
imageView.display(image: placeholder)
#if !os(macOS)
if let contentMode = options.contentModes?.placeholder {
imageView.contentMode = contentMode
}
#endif
} else {
if options.isPrepareForReuseEnabled {
imageView.display(image: nil) // Remove previously displayed images (if any)
}
}
// Makes sure that view reuse is handled correctly.
let taskId = self.taskId
// Start the request.
self.task = pipeline.loadImage(
with: request,
progress: { [weak self] response, completed, total in
guard self?.taskId == taskId else { return }
self?.handle(partialImage: response, options: options)
progress?(response, completed, total)
},
completion: { [weak self] response, error in
guard self?.taskId == taskId else { return }
self?.handle(response: response, error: error, fromMemCache: false, options: options)
completion?(response, error)
}
)
return self.task
}
func cancelOutstandingTask() {
taskId += 1
task?.cancel()
task = nil
}
// MARK: - Handling Responses
#if !os(macOS)
private func handle(response: ImageResponse?, error: Error?, fromMemCache: Bool, options: ImageLoadingOptions) {
if let image = response?.image {
_display(image, options.transition, options.alwaysTransition, fromMemCache, options.contentModes?.success)
} else if let failureImage = options.failureImage {
_display(failureImage, options.failureImageTransition, options.alwaysTransition, fromMemCache, options.contentModes?.failure)
}
self.task = nil
}
private func handle(partialImage response: ImageResponse?, options: ImageLoadingOptions) {
guard let image = response?.image else { return }
_display(image, options.transition, options.alwaysTransition, false, options.contentModes?.success)
}
private func _display(_ image: Image, _ transition: ImageLoadingOptions.Transition?, _ alwaysTransition: Bool, _ fromMemCache: Bool, _ newContentMode: UIView.ContentMode?) {
guard let imageView = imageView else { return }
if !fromMemCache || alwaysTransition, let transition = transition {
switch transition.style {
case let .fadeIn(params):
_runFadeInTransition(image: image, params: params, contentMode: newContentMode)
case let .custom(closure):
// The user is reponsible for both displaying an image and performing
// animations.
closure(imageView, image)
}
} else {
imageView.display(image: image)
}
if let newContentMode = newContentMode {
imageView.contentMode = newContentMode
}
}
// Image view used for cross-fade transition between images with different
// content modes.
private lazy var transitionImageView = UIImageView()
private func _runFadeInTransition(image: Image, params: ImageLoadingOptions.Transition.Parameters, contentMode: UIView.ContentMode?) {
guard let imageView = imageView else { return }
// Special case where we animate between content modes, only works
// on imageView subclasses.
if let contentMode = contentMode, imageView.contentMode != contentMode, let imageView = imageView as? UIImageView, imageView.image != nil {
_runCrossDissolveWithContentMode(imageView: imageView, image: image, params: params)
} else {
_runSimpleFadeIn(image: image, params: params)
}
}
private func _runSimpleFadeIn(image: Image, params: ImageLoadingOptions.Transition.Parameters) {
guard let imageView = imageView else { return }
UIView.transition(
with: imageView,
duration: params.duration,
options: params.options.union(.transitionCrossDissolve),
animations: {
imageView.display(image: image)
},
completion: nil
)
}
/// Performs cross-dissolve animation alonside transition to a new content
/// mode. This isn't natively supported feature and it requires a second
/// image view. There might be better ways to implement it.
private func _runCrossDissolveWithContentMode(imageView: UIImageView, image: Image, params: ImageLoadingOptions.Transition.Parameters) {
// Lazily create a transition view.
let transitionView = self.transitionImageView
// Create a transition view which mimics current view's contents.
transitionView.image = imageView.image
transitionView.contentMode = imageView.contentMode
imageView.addSubview(transitionView)
transitionView.frame = imageView.bounds
// "Manual" cross-fade.
transitionView.alpha = 1
imageView.alpha = 0
imageView.image = image // Display new image in current view
UIView.animate(
withDuration: params.duration,
delay: 0,
options: params.options,
animations: {
transitionView.alpha = 0
imageView.alpha = 1
},
completion: { isCompleted in
if isCompleted {
transitionView.removeFromSuperview()
}
}
)
}
#else
private func handle(response: ImageResponse?, error: Error?, fromMemCache: Bool, options: ImageLoadingOptions) {
// NSImageView doesn't support content mode, unfortunately.
if let image = response?.image {
_display(image, options.transition, options.alwaysTransition, fromMemCache)
} else if let failureImage = options.failureImage {
_display(failureImage, options.failureImageTransition, options.alwaysTransition, fromMemCache)
}
self.task = nil
}
private func handle(partialImage response: ImageResponse?, options: ImageLoadingOptions) {
guard let image = response?.image else { return }
_display(image, options.transition, options.alwaysTransition, false)
}
private func _display(_ image: Image, _ transition: ImageLoadingOptions.Transition?, _ alwaysTransition: Bool, _ fromMemCache: Bool) {
guard let imageView = imageView else { return }
if !fromMemCache || alwaysTransition, let transition = transition {
switch transition.style {
case let .fadeIn(params):
_runFadeInTransition(image: image, params: params)
case let .custom(closure):
// The user is reponsible for both displaying an image and performing
// animations.
closure(imageView, image)
}
} else {
imageView.display(image: image)
}
}
private func _runFadeInTransition(image: Image, params: ImageLoadingOptions.Transition.Parameters) {
let animation = CABasicAnimation(keyPath: "opacity")
animation.duration = params.duration
animation.fromValue = 0
animation.toValue = 1
imageView?.layer?.add(animation, forKey: "imageTransition")
imageView?.display(image: image)
}
#endif
}
#endif