Initial Commit

This commit is contained in:
Riley Testut
2019-05-09 12:45:30 -07:00
commit 979eda65e1
16 changed files with 787 additions and 0 deletions

31
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# macOS
#
*.DS_Store
# Xcode
#
## Build generated
build/
DerivedData
## Various settings
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata
## Other
*.xccheckout
*.moved-aside
*.xcuserstate
*.xcscmblueprint
## Obj-C/Swift specific
*.hmap
*.ipa

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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:AltStore.xcodeproj">
</FileRef>
</Workspace>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

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//
// AppDelegate.swift
// AltStore
//
// Created by Riley Testut on 5/9/19.
// Copyright © 2019 Riley Testut. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}

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{
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"scale" : "2x"
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{
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"size" : "20x20",
"scale" : "3x"
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"size" : "1024x1024",
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],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
"info" : {
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"author" : "xcode"
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}

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{
"images" : [
{
"idiom" : "universal",
"filename" : "first.pdf"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
"images" : [
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}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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</document>

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<?xml version="1.0" encoding="UTF-8"?>
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<capability name="Safe area layout guides" minToolsVersion="9.0"/>
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<constraint firstItem="A5M-7J-77L" firstAttribute="top" secondItem="KQZ-1w-vlD" secondAttribute="bottom" constant="8" symbolic="YES" id="cfb-er-3JN"/>
<constraint firstItem="A5M-7J-77L" firstAttribute="centerX" secondItem="KQZ-1w-vlD" secondAttribute="centerX" id="e1l-AV-tCB"/>
<constraint firstAttribute="centerY" secondItem="KQZ-1w-vlD" secondAttribute="centerY" id="exm-UA-ej4"/>
</constraints>
<viewLayoutGuide key="safeArea" id="PQr-Ze-W5v"/>
</view>
<tabBarItem key="tabBarItem" title="First" image="first" id="acW-dT-cKf"/>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="W5J-7L-Pyd" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="750" y="-320"/>
</scene>
<!--Second-->
<scene sceneID="wg7-f3-ORb">
<objects>
<viewController id="8rJ-Kc-sve" customClass="SecondViewController" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="QS5-Rx-YEW">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="scaleToFill" text="Second View" textAlignment="center" lineBreakMode="tailTruncation" minimumFontSize="10" translatesAutoresizingMaskIntoConstraints="NO" id="zEq-FU-wV5">
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<fontDescription key="fontDescription" type="system" pointSize="36"/>
<color key="textColor" cocoaTouchSystemColor="darkTextColor"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Loaded by SecondViewController" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="NDk-cv-Gan">
<fontDescription key="fontDescription" type="system" pointSize="14"/>
<color key="textColor" cocoaTouchSystemColor="darkTextColor"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="NDk-cv-Gan" firstAttribute="top" secondItem="zEq-FU-wV5" secondAttribute="bottom" constant="8" symbolic="YES" id="Day-4N-Vmt"/>
<constraint firstItem="NDk-cv-Gan" firstAttribute="centerX" secondItem="zEq-FU-wV5" secondAttribute="centerX" id="JgO-Fn-dHn"/>
<constraint firstAttribute="centerX" secondItem="zEq-FU-wV5" secondAttribute="centerX" id="qqM-NS-xev"/>
<constraint firstAttribute="centerY" secondItem="zEq-FU-wV5" secondAttribute="centerY" id="qzY-Ky-pLD"/>
</constraints>
<viewLayoutGuide key="safeArea" id="O1u-W8-tvY"/>
</view>
<tabBarItem key="tabBarItem" title="Second" image="second" id="cPa-gy-q4n"/>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="4Nw-L8-lE0" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="750" y="360"/>
</scene>
<!--Tab Bar Controller-->
<scene sceneID="yl2-sM-qoP">
<objects>
<tabBarController id="49e-Tb-3d3" sceneMemberID="viewController">
<tabBar key="tabBar" contentMode="scaleToFill" id="W28-zg-YXA">
<rect key="frame" x="0.0" y="975" width="768" height="49"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" flexibleMinY="YES"/>
<color key="backgroundColor" red="0.0" green="0.0" blue="0.0" alpha="0.0" colorSpace="custom" customColorSpace="sRGB"/>
</tabBar>
<connections>
<segue destination="9pv-A4-QxB" kind="relationship" relationship="viewControllers" id="u7Y-xg-7CH"/>
<segue destination="8rJ-Kc-sve" kind="relationship" relationship="viewControllers" id="lzU-1b-eKA"/>
</connections>
</tabBarController>
<placeholder placeholderIdentifier="IBFirstResponder" id="HuB-VB-40B" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="0.0" y="0.0"/>
</scene>
</scenes>
<resources>
<image name="first" width="30" height="30"/>
<image name="second" width="30" height="30"/>
</resources>
</document>

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//
// FirstViewController.swift
// AltStore
//
// Created by Riley Testut on 5/9/19.
// Copyright © 2019 Riley Testut. All rights reserved.
//
import UIKit
class FirstViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
}

55
AltStore/Info.plist Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UIStatusBarTintParameters</key>
<dict>
<key>UINavigationBar</key>
<dict>
<key>Style</key>
<string>UIBarStyleDefault</string>
<key>Translucent</key>
<false/>
</dict>
</dict>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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//
// SecondViewController.swift
// AltStore
//
// Created by Riley Testut on 5/9/19.
// Copyright © 2019 Riley Testut. All rights reserved.
//
import UIKit
class SecondViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
}