Adds UIColor.adjustedForDisplay() to display illegible tint colors

Adjusts illegible tint colors so that they can be displayed in the UI, e.g. by making them brighter or darker.
This commit is contained in:
Riley Testut
2023-10-16 19:02:41 -05:00
committed by Magesh K
parent 61b2a9bb82
commit 45df1c10cb

View File

@@ -12,3 +12,51 @@ extension UIColor
{ {
static let altBackground = UIColor(named: "Background")! static let altBackground = UIColor(named: "Background")!
} }
extension UIColor
{
private static let brightnessMaxThreshold = 0.85
private static let brightnessMinThreshold = 0.35
private static let saturationBrightnessThreshold = 0.5
var adjustedForDisplay: UIColor {
guard self.isTooBright || self.isTooDark else { return self }
return UIColor { traits in
var hue: CGFloat = 0
var saturation: CGFloat = 0
var brightness: CGFloat = 0
guard self.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: nil) else { return self }
brightness = min(brightness, UIColor.brightnessMaxThreshold)
if traits.userInterfaceStyle == .dark
{
// Only raise brightness when in dark mode.
brightness = max(brightness, UIColor.brightnessMinThreshold)
}
let color = UIColor(hue: hue, saturation: saturation, brightness: brightness, alpha: 1.0)
return color
}
}
var isTooBright: Bool {
var saturation: CGFloat = 0
var brightness: CGFloat = 0
guard self.getHue(nil, saturation: &saturation, brightness: &brightness, alpha: nil) else { return false }
let isTooBright = (brightness >= UIColor.brightnessMaxThreshold && saturation <= UIColor.saturationBrightnessThreshold)
return isTooBright
}
var isTooDark: Bool {
var brightness: CGFloat = 0
guard self.getHue(nil, saturation: nil, brightness: &brightness, alpha: nil) else { return false }
let isTooDark = brightness <= UIColor.brightnessMinThreshold
return isTooDark
}
}