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Switches to UIScene-based lifecycle
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@@ -73,6 +73,17 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool
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{
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DatabaseManager.shared.start { (error) in
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if let error = error
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{
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print("Failed to start DatabaseManager. Error:", error as Any)
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}
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else
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{
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print("Started DatabaseManager.")
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}
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}
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AnalyticsManager.shared.start()
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self.setTintColor()
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@@ -119,6 +130,24 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
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}
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}
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@available(iOS 13, *)
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extension AppDelegate
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{
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func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration
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{
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
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}
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func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>)
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{
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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}
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private extension AppDelegate
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{
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func setTintColor()
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