Switches to UIScene-based lifecycle

This commit is contained in:
Riley Testut
2020-07-13 17:59:52 -07:00
parent f1a39e1a1f
commit 3d9417c071
5 changed files with 130 additions and 19 deletions

View File

@@ -73,6 +73,17 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool
{
DatabaseManager.shared.start { (error) in
if let error = error
{
print("Failed to start DatabaseManager. Error:", error as Any)
}
else
{
print("Started DatabaseManager.")
}
}
AnalyticsManager.shared.start()
self.setTintColor()
@@ -119,6 +130,24 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
}
}
@available(iOS 13, *)
extension AppDelegate
{
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration
{
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>)
{
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}
private extension AppDelegate
{
func setTintColor()