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https://github.com/SideStore/SideStore.git
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More spm fixes
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@@ -0,0 +1,216 @@
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/*
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* thread.c
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*
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* Copyright (c) 2012-2019 Nikias Bassen, All Rights Reserved.
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* Copyright (c) 2012 Martin Szulecki, All Rights Reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "common.h"
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#include "libimobiledevice-glue/thread.h"
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LIBIMOBILEDEVICE_GLUE_API int thread_new(THREAD_T *thread, thread_func_t thread_func, void* data)
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{
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#ifdef WIN32
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HANDLE th = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)thread_func, data, 0, NULL);
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if (th == NULL) {
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return -1;
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}
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*thread = th;
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return 0;
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#else
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int res = pthread_create(thread, NULL, thread_func, data);
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return res;
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#endif
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}
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LIBIMOBILEDEVICE_GLUE_API void thread_detach(THREAD_T thread)
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{
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#ifdef WIN32
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CloseHandle(thread);
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#else
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pthread_detach(thread);
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#endif
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}
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LIBIMOBILEDEVICE_GLUE_API void thread_free(THREAD_T thread)
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{
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#ifdef WIN32
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CloseHandle(thread);
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#endif
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}
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LIBIMOBILEDEVICE_GLUE_API int thread_join(THREAD_T thread)
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{
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/* wait for thread to complete */
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#ifdef WIN32
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return (int)WaitForSingleObject(thread, INFINITE);
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#else
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return pthread_join(thread, NULL);
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#endif
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}
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LIBIMOBILEDEVICE_GLUE_API int thread_alive(THREAD_T thread)
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{
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if (!thread)
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return 0;
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#ifdef WIN32
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return WaitForSingleObject(thread, 0) == WAIT_TIMEOUT;
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#else
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return pthread_kill(thread, 0) == 0;
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#endif
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}
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LIBIMOBILEDEVICE_GLUE_API int thread_cancel(THREAD_T thread)
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{
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#ifdef WIN32
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return -1;
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#else
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#ifdef HAVE_PTHREAD_CANCEL
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return pthread_cancel(thread);
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#else
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return -1;
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#endif
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#endif
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}
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LIBIMOBILEDEVICE_GLUE_API void mutex_init(mutex_t* mutex)
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{
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#ifdef WIN32
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InitializeCriticalSection(mutex);
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#else
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pthread_mutex_init(mutex, NULL);
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#endif
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}
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LIBIMOBILEDEVICE_GLUE_API void mutex_destroy(mutex_t* mutex)
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{
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#ifdef WIN32
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DeleteCriticalSection(mutex);
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#else
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pthread_mutex_destroy(mutex);
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#endif
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}
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LIBIMOBILEDEVICE_GLUE_API void mutex_lock(mutex_t* mutex)
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{
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#ifdef WIN32
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EnterCriticalSection(mutex);
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#else
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pthread_mutex_lock(mutex);
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#endif
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}
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LIBIMOBILEDEVICE_GLUE_API void mutex_unlock(mutex_t* mutex)
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{
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#ifdef WIN32
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LeaveCriticalSection(mutex);
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#else
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pthread_mutex_unlock(mutex);
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#endif
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}
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LIBIMOBILEDEVICE_GLUE_API void thread_once(thread_once_t *once_control, void (*init_routine)(void))
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{
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#ifdef WIN32
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while (InterlockedExchange(&(once_control->lock), 1) != 0) {
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Sleep(1);
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}
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if (!once_control->state) {
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once_control->state = 1;
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init_routine();
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}
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InterlockedExchange(&(once_control->lock), 0);
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#else
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pthread_once(once_control, init_routine);
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#endif
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}
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LIBIMOBILEDEVICE_GLUE_API void cond_init(cond_t* cond)
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{
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#ifdef WIN32
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cond->sem = CreateSemaphore(NULL, 0, 32767, NULL);
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#else
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pthread_cond_init(cond, NULL);
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#endif
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}
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LIBIMOBILEDEVICE_GLUE_API void cond_destroy(cond_t* cond)
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{
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#ifdef WIN32
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CloseHandle(cond->sem);
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#else
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pthread_cond_destroy(cond);
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#endif
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}
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LIBIMOBILEDEVICE_GLUE_API int cond_signal(cond_t* cond)
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{
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#ifdef WIN32
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int result = 0;
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if (!ReleaseSemaphore(cond->sem, 1, NULL)) {
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result = -1;
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}
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return result;
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#else
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return pthread_cond_signal(cond);
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#endif
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}
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LIBIMOBILEDEVICE_GLUE_API int cond_wait(cond_t* cond, mutex_t* mutex)
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{
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#ifdef WIN32
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mutex_unlock(mutex);
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DWORD res = WaitForSingleObject(cond->sem, INFINITE);
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switch (res) {
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case WAIT_OBJECT_0:
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return 0;
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default:
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return -1;
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}
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#else
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return pthread_cond_wait(cond, mutex);
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#endif
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}
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LIBIMOBILEDEVICE_GLUE_API int cond_wait_timeout(cond_t* cond, mutex_t* mutex, unsigned int timeout_ms)
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{
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#ifdef WIN32
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mutex_unlock(mutex);
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DWORD res = WaitForSingleObject(cond->sem, timeout_ms);
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switch (res) {
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case WAIT_OBJECT_0:
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case WAIT_TIMEOUT:
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return 0;
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default:
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return -1;
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}
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#else
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struct timespec ts;
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struct timeval now;
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gettimeofday(&now, NULL);
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ts.tv_sec = now.tv_sec + timeout_ms / 1000;
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ts.tv_nsec = now.tv_usec * 1000 + 1000 * 1000 * (timeout_ms % 1000);
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ts.tv_sec += ts.tv_nsec / (1000 * 1000 * 1000);
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ts.tv_nsec %= (1000 * 1000 * 1000);
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return pthread_cond_timedwait(cond, mutex, &ts);
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#endif
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}
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